Profile i
Comparison Setup i
3D Model i
All Settings i
Setup Guide & Reference i
What is a Setup?
A setup is a set of mechanical adjustments that changes how the car grips, rotates, rides bumps, and reacts to your inputs. There is no single "best" setup for all stages: every change is a tradeoff.
- Mechanical grip: how well tyres stay in contact with the surface, especially on rough or low-grip roads.
- Platform control: how much the body rolls, pitches, and dives under braking, throttle, and cornering.
- Balance: whether the car tends toward understeer (front pushes) or oversteer (rear rotates).
Setup Studio uses the same RSF/NGP parameter model and file format (.lsp) used in RBR, so edits here map to in-game behavior.
Using This Program
1) Profile
- Select the car and surface first. This sets correct defaults and valid ranges.
- Load a setup file, then confirm setup/range/car details shown in the Profile panel.
- Use Symmetrical Editing when you want left/right changes mirrored automatically.
- Export setup
.lspto/SavedGames/<specific car folder>in the RBR install directory and load in game when ready to test.
2) Comparison Setup
- Load a second setup to compare against your active editable setup.
- Turn Show Comparison Overlay on/off to show blue comparison values and meter ticks.
- Use compatibility lines as context only; always validate by driving and readouts.
3) 3D Model
- Open the 3D Model and click a component hotspot (or sidebar item) to open compact edit boxes.
- Each box has aligned columns: setting name, slider, value control, and unit.
- Drag sliders for quick changes, use
+/-for steps, type values for exact input, and use RST to reset. - Resize boxes when needed; by default they open just large enough to read content clearly.
4) All Settings
- This is the full structured editor (Differential, Suspension, Tyres, Brakes, Gears, Other).
- Use section grouping to make phase-focused changes instead of random global edits.
- For each field, work in small steps and re-test before changing another subsystem.
5) Live Readouts + Maps
- Live Readouts show derived values (camber, toe, caster, ride height, brake bias).
- Use readouts to confirm what your edits actually did, not what you expected.
- Differential Map Editor is for throttle/brake/speed lock shaping after basic balance is stable.
- Use the dock icon on a main panel header (or drag its header bar to the right edge) to pin that panel beside your editing workspace.
6) Guide + Feedback
- Use this guide for concepts, troubleshooting order, and technical reference.
- Use Feedback to report bugs or request workflow improvements.
Best practice: choose car/surface, set a baseline, change one item at a time, verify in readouts, then test on the same road section.
Tuning Workflow
Use this repeatable loop to avoid random changes:
- Select car and surface first so defaults and valid ranges are correct.
- Run a baseline on a short test section and write down one main symptom.
- Change one item (or one mirrored pair with Symmetrical Editing) per test cycle.
- Re-test the same section at similar pace and compare behavior, not lap time first.
- Keep what clearly helps; undo changes that do not.
- Fix in priority order: braking stability, entry behavior, mid-corner balance, then exit traction.
- Only fine-tune after stability (pressure, gearing, small geometry/damper steps).
- Export the setup when the car is predictable and confidence is high.
Surface Philosophy
Gravel / Rough Roads
Goal: keep tyres in contact over bumps and loose surface.
- Usually softer springs and softer low-speed bump than tarmac.
- Usually lower tyre pressure for compliance and contact patch support.
- Use enough diff lock for drive, but not so much that the car refuses to rotate.
Tarmac
Goal: platform control and precise response on higher grip.
- Usually stiffer springs/damping than gravel for cleaner transitions.
- Usually higher tyre pressure for sharper response and support.
- Geometry and diff-map changes are more immediately felt.
Snow / Ice
Goal: smooth, predictable weight transfer on very low grip.
- Avoid extreme values; smooth behavior beats aggressive response.
- Too much diff lock can cause abrupt push/snap behavior.
- Bias toward compliance and stability over sharp rotation.
Gearing
RBR uses a drop gear index (preset ratio package), not independent editable gear pairs.
- Lower index (shorter): stronger acceleration, lower top speed.
- Higher index (longer): lower acceleration, higher top speed.
- Pick the lowest ratio set that still avoids limiter on longest fast sections.
Tyres and Pressure
Tyre pressure is one of the highest-impact quick adjustments.
- Increase pressure: faster response, stiffer carcass, less compliance on rough surfaces.
- Decrease pressure: more compliance/contact, but slower response and more carcass movement.
- Keep left/right close unless you are correcting a specific side behavior.
- Use small steps and re-test quickly; pressure effects are easy to overdo.
Brakes and Bias
Front and rear brake pressure are independent. Their ratio defines effective brake bias.
- More front bias: usually safer/stabler braking, but less entry rotation and possible front lock on loose surface.
- More rear bias: usually more entry rotation, but higher rear-lock and spin risk.
- Handbrake pressure up: quicker rear lock for pivots; down: smoother, easier modulation.
Use Live Readouts to confirm front/rear bias after each pressure change.
Differentials: Overview
Differentials control how strongly wheels/axles are coupled under power and braking. More lock generally improves traction but can reduce rotation freedom.
- Front diff: higher lock usually adds drive stability but can increase understeer.
- Rear diff: higher lock usually improves exit drive but can make rear behavior sharper.
- Center diff (AWD): higher lock increases front/rear coupling and stability, lower lock frees rotation.
Preload/max torque sets the locking envelope. Maps then request lock within that envelope.
Differential Maps
Maps define requested lock versus driver input and speed.
Throttle Map (Power Side)
- Increase lock values: more coupled axle behavior under power (often more traction, less free rotation).
- Decrease lock values: freer rotation on throttle (often less push, but easier wheelspin).
Brake Map (Coast Side)
- Increase lock values: stronger coupling on decel/trail-brake (can calm or destabilize depending on axle and balance).
- Decrease lock values: freer decel rotation and lighter entry behavior.
Speed Map (Active Diffs)
Scales lock with vehicle speed. Useful for making low-speed and high-speed behavior different.
Mechanical vs Active
For many mechanical diffs, only the first row is effective; extra rows and speed scaling are ignored. For active diffs, full maps are used.
Special Controls
- Left-Foot Threshold: brake level that activates alternate center map while throttle is still applied.
- Center HB Release: handbrake input level where center coupling releases for tighter hairpin rotation.
Springs and Helper Springs
Main Springs
- Rate up: less roll/pitch, faster response, less rough-surface compliance.
- Rate down: more compliance/grip on rough roads, more body motion.
- Length/perch changes: alter preload and often ride height; always verify in Live Readouts.
Helper Springs
- Helper length up: helper stays engaged through more travel (wider dual-rate zone).
- Helper rate up: firmer initial support before main-spring-only behavior.
Note: Helper minimum length is computed by the plugin at stage start (40% of helper free length).
Dampers
Dampers control suspension speed; springs control suspension position/travel.
Low-Speed Bump (Compression)
- Increase: more platform support (less dive/roll), but harsher on rough inputs.
- Decrease: more compliance, but softer platform control.
Low-Speed Rebound (Extension)
- Increase: slower extension/weight return, more settled transitions, risk of grip loss or "packing" on repeated bumps.
- Decrease: faster wheel return and response, can feel less controlled if too low.
High-Speed (Fast) Bump + Threshold
- Fast bump up: more resistance on sharp impacts/landings.
- Fast bump down: easier blow-off over sharp hits, less chassis shock.
- Threshold up: fast circuit engages on larger events only.
- Threshold down: fast circuit engages sooner on smaller bumps.
Bump Stops
Bump stops are end-of-travel supports that prevent hard bottoming and shape behavior near full compression.
- Stiffness up: stronger support near travel limit, more harshness risk.
- Bump damping up: slower entry into bump-stop zone on heavy compressions.
- Rebound damping up: slower release from deep compression after big hits.
- Progressive bump stops: softer initial contact, rapidly increasing support deeper in travel.
Geometry
Toe, camber, caster, and ride height are calculated from suspension hardpoints in RBR. You do not type toe/camber directly here; you change geometry controls and verify outputs in Live Readouts.
Toe
- Toe-out generally sharpens response but can reduce straight-line stability.
- Toe-in generally increases stability but can reduce initial rotation.
Camber
- More negative camber usually helps loaded-corner grip, but too much can reduce braking/straight-line contact.
Caster (Front)
- More caster usually increases self-aligning torque and dynamic camber while steering.
Main Geometry Controls
- Top Mount Slot: discrete hardpoint position changes.
- Steering Rod Length: strong effect on toe and steering behavior.
- Strut Platform Height: ride height/preload influence.
- Wheel Axis Inclination: camber gain and steering-axis behavior influence.
Roll Bars and Steering Lock
Anti-Roll Bars
- Front bar stiffer: usually more understeer in steady-state cornering.
- Rear bar stiffer: usually more rotation, with higher rear breakaway risk.
- Treat front/rear bar split as a mid-corner balance tool.
Steering Lock
- Lock up: easier tight hairpins, more sensitivity at high speed.
- Lock down: calmer high-speed steering, larger minimum turning radius.
Troubleshooting Flowchart
Use this order: confirm symptom -> make one targeted change -> re-test same section.
Entry Understeer (car does not rotate on turn-in)
- Move brake bias slightly rearward (or reduce extreme front bias).
- Reduce front coast/brake-side diff lock if high.
- Soften overly stiff front ARB/spring settings.
- Review front toe behavior in Live Readouts.
Entry Oversteer (rear unstable under braking)
- Move brake bias slightly forward (or reduce extreme rear bias).
- Reduce rear coast/brake-side diff lock if high.
- Soften overly stiff rear ARB/spring/rebound settings.
- Add rear stability via geometry (often more rear toe-in).
Mid-Corner Push or Snap
- Adjust ARB split first (front softer/rear stiffer for more rotation, opposite for more stability).
- Then adjust spring split with small steps.
- Then refine diff preload/lock behavior for the same phase.
Poor Exit Traction / Exit Oversteer
- For low drive: increase relevant diff preload/lock and check rear compliance/pressure.
- For power snap: reduce rear diff lock/preload and soften aggressive rear balance.
- On AWD, use center coupling to balance front/rear drive share.
Bottoming / Harsh Impacts
- Increase travel margin (ride height/perch/spring length as appropriate).
- Tune fast bump and bump-stop support for heavy hits.
- Use progressive bump stops where supported.
Rule: if one fix helps one phase but hurts another, reduce the step size and split the correction between complementary controls.
Technical Reference
Implementation-level notes used by Setup Studio and aligned with RSF/NGP conventions.
Units and Conventions
- Internal math uses Float32 to match RBR precision behavior.
- Angles stored in radians, displayed in degrees.
- Lengths stored in meters, displayed in millimeters.
- Pressures stored in Pa, displayed in kPa.
- Damping stored in N/(m/s), displayed in kN/(m/s).
- Spring rates stored in N/m, displayed in kN/m.
Differential System
- Diff controls include preload/max torque plus throttle/brake/speed mapping.
- Active diffs use full mapping logic; many mechanical diffs effectively use first-row lock behavior only.
- Left-foot and handbrake center controls alter center-diff behavior by input thresholds.
Geometry System
- Toe/camber/caster/ride-height readouts are solver outputs from hardpoint geometry.
- Adjustable hardpoint controls: top mount slot, steering rod length, strut platform height, wheel axis inclination.
- Sign convention in this app: positive toe = toe-in, negative camber = top inward.
Suspension + Brakes
- Each corner uses main + helper spring plus low/high-speed damper behavior.
- Bump-stop stiffness/damping are separate end-of-travel controls.
- Brake bias is derived from independent front/rear pressure values.
Setup File Format
.lspfiles are text-based section/value data.- Parameters are addressed by paths (for example
SpringDamperLF.SpringStiffness). - Symmetrical editing mirrors LF<->RF and LR<->RR changes.